30 秒でわかる
Matthew Berman tests Meta’s SAM Audio playground with game footage, a café recording and music. He separates a target sound from the remaining audio, applies effects and describes possible uses. The video was made in partnership with Meta; hearing-aid applications are a future possibility rather than a demonstrated product.
- 1Meta partnershipBerman discloses that he partnered with Meta for the demonstration.
- 2Separate sound tracksA prompt selects a woman’s sound in a game clip, and the interface offers isolated and remaining tracks.
- 3Café soundsHe tries voice, footsteps and utensils in a noisy restaurant video.
- 4Music and effectsHe isolates guitar, applies effects and describes downloading tracks.
ポイント
- A text prompt can identify a sound to isolate from a video or audio clip.
- The playground presents the original, isolated sound and remaining audio as separate tracks.
- Berman tests speech, footsteps, utensils and guitar, then applies effects.
- The video is a Meta partnership; the examples are demonstrations rather than a comprehensive evaluation.
チャプターごとに整えた全文を読む
Sound separation in video
Berman introduces the Meta partnership and isolates a sound in game footage.
Meta’s SAM Audio can isolate sounds from audio or video using a prompt. In this video, made in partnership with Meta, I demonstrate its playground and show how the separated tracks can be used.
I upload a Tomb Raider clip and enter “woman.” The interface produces the original audio, the isolated sound and the remaining sound. I play the isolated track and then the remainder; the result sounds unusual to me, but the selected voice is separated in this example.
Voices and background sounds
He separates speech and other sounds from a café clip, then applies a voice effect.
Next I use a café video where a woman speaks on the phone amid background noise. I enter “voice” and listen to the isolated speech and the remainder. I also try “footsteps” and “utensils” to select other sounds from the same scene.

The playground offers effects on the isolated audio or the remainder. I apply a studio-sound effect to the voice and adjust its level; other options include reverb and more stylized effects.
Music, effects and export
He tests instrument isolation and effects, then discusses possible audio-production uses.
For a music clip I isolate guitar, listen to the remaining track and try concert-hall and underwater effects.

The interface lets me download tracks individually. I see potential uses in cleanup and mixing; a hearing aid using similar technology is an idea for the future, not something demonstrated here.
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