Meta Muse Wonder Tested: Strong Benchmarks, Mixed Demos and Quota Friction

Matthew Berman tests Meta’s models on browser demos and reviews their published benchmark scores, availability and cost.

MBMatthew Bermanホスト · Forward Future
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Matthew Berman
公開日
2026年10月13日
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10:36
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4 分
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5
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要約

30 秒でわかる

Matthew Berman finds strong published results for Meta’s Muse Wonder family and a successful Rubik’s Cube simulator, but other 3D demos are uneven and quota errors limit his testing. He compares API rates and benchmark costs with competing models.

  1. 1Cube test passesThe simulator scrambles and solves a consistent 3D cube.
  2. 2Quota problemsBerman encountered 429 errors on several paid plans, limiting his tests.
  3. 3Benchmark comparisonsMeta’s chart shows strong legal-agent and coding results; Berman notes a missing competitor on one legal benchmark.
  4. 4Cost per taskThe displayed workload puts Muse Wonder Max at $4.52 per task, making it relatively expensive in that comparison.

ポイント

  1. The Rubik’s Cube simulator worked, while the game and 3D rendering tests had visible flaws.
  2. Quota errors interrupted Berman’s testing despite multiple subscription upgrades.
  3. Meta’s published benchmark chart shows competitive coding and agent results, but rankings are not a complete measure of practical performance.
  4. Price per token and cost per benchmark task measure different things.
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01

First tests and access limits

The cube simulator works, but quota errors restrict further testing. The game and 3D demos show mixed results.

I did not expect to wake up to a frontier-class model from Meta. The Muse Wonder family has two versions, and the published benchmarks put them among the strongest models. A year ago many people had counted Meta out; this is a striking change, although benchmarks are not the whole story.

My Rubik’s Cube test worked: the model built a cube whose faces stay consistent as it scrambles, and the solver actually solves it rather than simply reversing the moves. The project took around four minutes.

Access was more frustrating. I began on the $15 monthly plan but did not have the full version. After upgrading to $50, I ran into 429 quota errors within minutes. I upgraded again to $200 and soon exhausted that quota too. Meta’s Alexander Wang replied that the issue was known and being fixed.

I did manage a few more tests. A browser-based Fall Guys game had flickering and clipping; it was decent but well behind the best versions I had seen from Opus 5.5 and GPT-6.1 Sol. I started an update to see if it could improve.

A Three.js boat on the ocean had attractive water reflections and controls for sunshine, time of day, wind and wave height. But the shadow looked wrong, the boat had odd white material around it, and wind appeared to change water speed rather than wave size. Overall it was far from the best example I have seen.

A 3D watermelon being shot by a bullet was fun to watch but became blurry and did not look hyperrealistic. I wonder whether web technology alone is sufficient for this particular goal and plan to try tools such as Unreal Engine or Blender as well.

At the end of the boat task, the model produced an unexpected message telling me not to investigate its lineage or development. I could not see why the message was relevant to the task, and I do not know what it means. It was an unusual output, not evidence of a particular explanation.

02

Availability and API prices

Berman describes the two versions and compares published token prices. He cautions that benchmarks have limits.

The published results are impressive, although benchmarks differ in usefulness and cannot establish every real-world capability. Meta offers Muse Wonder through its API; the fuller version, Muse Wonder Full, was available through a Muse Code subscription at the time of my test.

The displayed API price for Muse Wonder is $4 per million input tokens, $20 per million output tokens and $0.20 per million cached input tokens. I compare that with GPT-6.1 Sol’s short-context rates of $2, $10 and $0.10 respectively, and Opus 5.5’s $4 input and $20 output rates.

03

Benchmarks and cost

He reviews legal, computer-use and coding scores, then compares intelligence rankings and cost per task.

Meta’s comparison places Muse Wonder Full at 59.1 on its Personal Superintelligence Index and 13.1 on Harvey LAB-AA, a legal-agent benchmark. Wonder scores 10 on the latter. I note that Grok 4.7 has a reported 19.6 on the legal benchmark but is absent from the displayed comparison.

On OSWorld, the displayed partial scores are 78.4 for Wonder Full and 72.6 for Wonder; Opus 5.5 leads the shown group at 81.8. Terminal-Bench scores are 57.1 and 52.0 for the two Muse versions, placing the full model near several competitors on that measure.

DeepSWE 1.1 is a coding benchmark I find useful for reflecting developer experience. The chart gives Wonder Full 79.0 and Wonder 78.8, ahead of the other models shown. The small gap between the two versions is interesting, though a single benchmark is not a complete assessment.

On the Artificial Analysis intelligence index, the displayed ranking puts Muse Wonder Full around 56, tied with Sonnet and behind Opus 5.5 at 58. That is an impressive showing. I still prefer using Codex for some work, so a ranking alone does not decide my choice of tool.

The cost-per-task comparison puts Muse Wonder Max at $4.52, while GPT-6.1 Sol Max is shown at $0.72 and several other models cost more. This measures a particular intelligence-index workload, not a universal price for every task. In the intelligence-versus-cost chart, Wonder is strong but relatively expensive.

I also find the MiMo model compelling in the chart because it sits only a few points behind Sol Max at a fraction of its price. A ranking from Theo places Muse Wonder alongside Opus 5.5 in his top tier. Whatever one thinks of individual rankings, Meta’s progress over the preceding year is notable.

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