Kimi K3.1 and a Rubik’s Cube Solver Demonstration

Matthew Berman shows a scrambled virtual cube being solved and gives the Kimi K3.1 test a favorable assessment.

MBMatthew Berman연사 · Forward Future
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Matthew Berman
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2026년 10월 25일
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요약

30초 요약

Matthew Berman demonstrates a virtual Rubik’s Cube solver associated with Kimi K3.1. He says it uses a solving algorithm rather than reversing the scramble, and judges the displayed result a pass; the short clip does not inspect the implementation or show repeated trials.

  1. 1A test still worth tryingBerman says he expected models to pass easily, but considers open-weight models to have struggled.
  2. 2Scramble and solveThe virtual cube is scrambled and Berman says a solver uses an algorithm rather than reversing the moves.
  3. 3An animated resultThe interface plays the calculated turns and displays a solved cube; Berman calls it a strong pass.

핵심 정리

  1. Berman says some open-weight models still struggle with his Rubik’s Cube test.
  2. The displayed virtual cube starts scrambled and plays a sequence of turns to a solved state.
  3. Berman says the program calculates a solution using an algorithm rather than simply reversing the scramble.
  4. A single demonstration does not establish the solver’s reliability across all possible cube states.
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01

The Rubik’s Cube test

Berman revisits a test he expected models to pass easily. He says open-weight models have still had difficulty.

I thought the Rubik’s Cube test had become too easy for AI models, but in my experience open-weight models still do not do well on it. This short demonstration is associated with Kimi K3.1; the clip does not provide a systematic comparison across models or trials.

02

Solving the scrambled cube

He starts the solver and describes its approach. The virtual cube is shown turning through a solution.

The scrambled virtual cube
슬라이드 1 / 2The scrambled virtual cubeThe demonstration begins with a scrambled three-dimensional cube.

The virtual cube is fully scrambled. I say the solver uses an algorithm to find a solution rather than simply reversing the scrambling moves. When I start it, the interface plays the turns one by one in three dimensions; I describe the sequence as calculated in advance. The video does not inspect the underlying code to verify the method.

03

Result and assessment

The displayed cube reaches a solved state and a celebration appears. Berman considers it one of the best passes.

The displayed solved state
슬라이드 2 / 2The displayed solved stateThe interface reports a solved cube at the end of the demonstration.

The displayed cube reaches a solved state and a small confetti animation appears. I call it an excellent pass, one of the best I have seen. This demonstrates the result for the shown scramble, without establishing performance on every possible cube state.

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