A Short Demonstration of a DOOM-Inspired Game

Matthew Berman shows a first-person prototype with moving enemies and two weapons.

MBMatthew Berman登壇者 · Forward Future
チャンネル
Matthew Berman
公開日
2025年5月8日
動画
0:27
読了時間
1 分
スライド
2
原文
英語
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この記事はまだ日本語に翻訳されていないため、英語の原文を表示しています。
要約

30 秒でわかる

Matthew Berman presents a brief demonstration of a game inspired by the original DOOM. He shows moving through a corridor, shooting enemies and switching weapons, while noting their slow movement. The clip’s title refers to AI, but it does not explain the model or development process.

  1. 1The game requestBerman presents an old-school DOOM-inspired game and mentions constraints on modules and assets.
  2. 2Two weaponsHe describes a pistol and shotgun that can be switched using keys 1 and 2.
  3. 3GameplayHe moves through a corridor, shoots enemies and comments that they move slowly.

ポイント

  1. The displayed request describes a game inspired by the original DOOM with constraints on modules and assets.
  2. The prototype shows a first-person environment, enemies, shooting and a weapon switch.
  3. The brief clip does not establish full DOOM parity or explain how AI generated the game.
全文

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文字起こしのみ
01

Request and gameplay

Berman describes the requested game and tests its movement and weapons. The short demonstration shows a prototype rather than establishing full feature parity.

The game request
スライド 1 / 2The game requestThe visible prompt specifies a DOOM-inspired scene and constraints on modules and assets.
First-person gameplay
スライド 2 / 2First-person gameplayThe prototype shows a corridor and an enemy in the player’s view.

The request is for an old-school DOOM-inspired game. I describe a constraint on modules and external assets; the visible prompt permits assets that are embedded or linked via a CDN. The game has a pistol and shotgun, which I can switch using keys 1 and 2.

I start the game, move through a corridor and shoot an enemy, which disappears. Another enemy approaches; I switch to the shotgun and fire. The enemies move a little slowly, but I am impressed. The short clip does not explain which AI model was used or establish that the prototype reproduces the full original game.

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