In 30 Sekunden
Matthew Berman presents a brief demonstration of a game inspired by the original DOOM. He shows moving through a corridor, shooting enemies and switching weapons, while noting their slow movement. The clip’s title refers to AI, but it does not explain the model or development process.
- 1The game requestBerman presents an old-school DOOM-inspired game and mentions constraints on modules and assets.
- 2Two weaponsHe describes a pistol and shotgun that can be switched using keys 1 and 2.
- 3GameplayHe moves through a corridor, shoots enemies and comments that they move slowly.
Das Wichtigste
- The displayed request describes a game inspired by the original DOOM with constraints on modules and assets.
- The prototype shows a first-person environment, enemies, shooting and a weapon switch.
- The brief clip does not establish full DOOM parity or explain how AI generated the game.
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Request and gameplay
Berman describes the requested game and tests its movement and weapons. The short demonstration shows a prototype rather than establishing full feature parity.


The request is for an old-school DOOM-inspired game. I describe a constraint on modules and external assets; the visible prompt permits assets that are embedded or linked via a CDN. The game has a pistol and shotgun, which I can switch using keys 1 and 2.
I start the game, move through a corridor and shoot an enemy, which disappears. Another enemy approaches; I switch to the shotgun and fire. The enemies move a little slowly, but I am impressed. The short clip does not explain which AI model was used or establish that the prototype reproduces the full original game.
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