好产品经理首先是讲故事的人:Figma 产品负责人如何持续做出好产品

原标题Storytelling, Customer Proximity and Community: How Figma's CPO Thinks About Building Great Product

Yuhki Yamashita 谈产品叙事、管住「为什么」、贴近用户、重写目标设定,以及 Figma 真正靠社区而不是销售在长。

YYYuhki Yamashita嘉宾
频道
Lenny's Podcast
视频
1:08:36
阅读
1 分钟
原文
英语
在 YouTube 打开
往下滚动阅读时,视频会缩到右下角继续播放。字幕跟随阅读语言。
阅读语言共 2 种语言可读
简体中文目前只有摘要,下面的完整文稿是英语原文。
摘要

30 秒看懂

Figma 产品负责人 Yuhki Yamashita 认为,出色的产品管理很大程度上就是出色的讲故事,而产品经理要单独扛起每个决策背后的「为什么」。他讲了 Figma 如何贴近社区、强迫全公司用自己的产品、在 OKR 上反复试错,以及为什么他们更愿意把增长叫成社区驱动。

  1. 1出色的产品经理首先是出色的讲故事的人把评审里七嘴八舌的意见收成一条方向,再做成领导会在会上随口引用的「梗」,洞察才会留下来。
  2. 2产品经理要单独管住「为什么」想法、做什么、怎么做都可以共享;只有把问题讲清楚,团队才能在产品经理不在场时做出像样的局部决策。
  3. 3创始人 Dylan Field 十年如一日地读用户反馈领导层后来开了一个私密的「令人担心的推文」频道,免得一条几乎没人点赞的推文把整家公司拖进救火。
  4. 4人在自己产品里待的时间越长,产品就会越好Yamashita 逼产品经理用 Figma 做幻灯片,公司还用 FigJam 做绩效考核校准。
  5. 5OKR 要么空洞,要么搬不动他后来只看三条:好不好懂、能不能驱动行动、是不是真实反映日常;Figma 自己也还没做通。
  6. 6Figma 的增长更该叫社区驱动销售给公司内部的设计拥趸补数据、故事和人脉,真正把产品推开的是内部设计师,而不是销售本人。
全文

按章节阅读完整文稿

01

在产品和设计之间走一遭,能长出同理心;带设计师比带产品经理更难

Yamashita traces his career from product manager on Hotmail and Windows at Microsoft, to leading the YouTube iOS app, to Uber, and then to Figma. At Uber he moved from product into design, managing teams for the company's bikes and scooters. He had brought Figma into Uber experimentally as part of a push for a more transparent, inclusive culture, and was drawn to how Figma blurred the boundary between design and product.

He recommends a stint in design only for those who are passionate about it, but says it builds empathy and lets a PM push for the best experience without balancing every trade-off. It also helps each discipline learn the other's language; he coached designers on how to win over PMs. He finds managing designers harder than managing PMs because designers need to grow their craft, which may not match the company's biggest problem, while PMs are simply hungry for impact.

02

好产品经理会综合、清掉已知、把洞察做成别人会重复的梗

Asked for the one habit behind his success, Yamashita names storytelling, and says it shows up in the performance reviews of anyone who has reported to him. The first element is synthesis: distilling the many opinions in a review into a message and a direction, which he compares to turning observations about a poem into a thesis. He also loves offering frameworks, which are another form of synthesis.

The second element is that a story is only as good as the action it drives. Because people give only about 30 seconds of attention at a time, insights must be memorable. At Uber, he says, some data and research insights were "memeified" so well that leaders would cite them unprompted in meetings.

To improve, he suggests resetting your mental context and imagining a user who knows nothing but wants to understand the nuance. He learned this partly by teaching a computer science course, where explaining pointers required grounding metaphors. If you can tell a story to someone with no context, he says, it becomes easier to reach every closer audience.

03

产品经理真正要扛的是「为什么」,五个为什么还能再往下挖一层

Yamashita says the PM does not have to come up with the idea, since customers and teammates offer plenty, and the what and how are shared. But the why is the part he holds the PM uniquely responsible for. He learned this at YouTube after Microsoft, where specs had to be perfect and specified every error-handling table; at YouTube he was responsible for a whole app and could not specify everything.

If everyone understands why the team is doing something and what problem it solves, people can make good local decisions without the PM, which he calls the only way to scale. Figma's engineers use the five whys in postmortems after something goes wrong, to find root causes. Yamashita thinks PMs can apply the same method to customer requests, and take one more step by asking why the customer has the problem in the first place, which may reveal a bigger opportunity.

04

Figma 贴着用户,但会把大声的反馈当成众多信号里的一种

Yamashita ties Figma's customer proximity to its origin. When few believed a design editor could work in the browser, the founder, Dylan Field, repeatedly put the product in front of designers, implemented their feedback and came back, with no assumption that they would adopt it. That listening turned the community into evangelists and shaped the product.

Team members tweet questions to the community, and Field has read the most customer feedback of anyone for a decade. When he began dropping concerning tweets into Slack channels, people felt compelled to drop everything, so Yamashita and the CTO created a private "Concerning Tweets" channel for a small group. These are often tweets with one or zero likes that Field feels contain an essence of truth.

As research and data functions grew, Yamashita stresses balancing the vocal minority with other inputs. Tweets are canaries in the coal mine, support tickets skew dissatisfied, and sales conversations reveal perceptions of Figma. Most of Figma's audience is not on Twitter, so he wanted capabilities for extracting insight from other sources.

05

建立在海量用户接触上的直觉,决定了怎么跟创始人共事

Describing Field, Yamashita says they are very different. Field works from intuition built on hundreds of thousands of customer interactions, and part of Yamashita's job is to build out the logic of how he reached a conclusion so that others can follow. Field often has to see an implementation to feel whether a solution is right, but it is not random.

He tells a story from the height of the pandemic: during a walking one-on-one, Field used the bathroom at Yamashita's home, saw his partner using Figma, and immediately started asking about the biggest problems. They ended up geeking out about Google fonts. For Yamashita this shows that Field cares deeply about any single user, and that obsession informs his intuition.

06

质量来自自己用自己的产品,以及把问题当成自己的事

Not everything works, Yamashita says. Branching and merging for design systems made sense and had been requested by customers, yet adoption was initially low because of performance problems and the unfamiliar workflow, and the team found gaps because it does not use the feature much itself. As Figma grows it builds features for organizations unlike itself, so it must find new ways to evaluate them beyond internal dogfooding.

His main answer on quality is to use your own product. He pushed Figma from a memo culture to a deck culture so PMs would build decks in Figma, and the company recently ran performance calibrations in FigJam using a template from the Head of Design. He adds that engineers are far more motivated to fix a problem they have experienced, as Uber engineers did when they saw drivers struggle, and Figma designers feel accountable because their customers are people they know in the community.

He tries not to block bottom-up fixes, since an engineer who notices something broken can improve quality better than a top-down quality metric. He also notes that engineers' estimates for work they advocate for are usually about half what they would be for something a PM asks for.

07

目标要好懂、能驱动行动、且真实;Figma 自己也还在改

Yamashita calls his relationship with OKRs love-hate. On core experiences you either choose a secondary metric nobody has proved matters, or you anchor to a business metric you cannot control and cannot show you moved. At Figma, he found people treating OKRs as to-do lists, with dreadful review meetings where he could not tell what teams cared about.

He deprecated them and asked teams for a headline of what they were philosophically trying to do, measurable or not, even suggesting a self-scored report card. After a Head of Data joined, OKRs came back with more rigor, but they looked like post-rationalizations, and engineers could not name their team's goals. The company then experimented with calling them commitments, which sit between the why and the what.

His three criteria for a good one are legibility, actionability and authenticity, meaning it honestly reflects what the team is doing day to day. He admits Figma has not cracked the code. Lenny praises hearing the full journey of experiments rather than only the current process.

08

招人看讲故事、在不同高度之间切换,以及能看见拐角后面的想象力

Figma has about 22 product managers, according to Lenny. Yamashita says one of his favorite interview questions is to describe a time you were part of a controversial product decision. A strong candidate can represent both sides of the conflict in an even-keeled way. He also asks about a big problem the candidate worked on, and wants to feel compelled by it however boring it sounds, because good PMs can explain why it was existential.

He also looks for people who move quickly up and down the tree of solution branches and talk at many altitudes. Citing Uber's first Chief Product Officer, Jeff Holden, he values the ability to fast-forward to the future, imagining what an experiment would show, so teams skip work that would not change a decision. Deciding not to build something is as important as deciding what to build.

09

Figma 的增长其实是社区驱动,引擎是公司内部的拥趸

Yamashita says Figma has a sales team that knows the product well and has credibility with design and product leaders. He prefers to call the growth community-led: certain people inside a company feel strongly about Figma and push for it. Sales empowers them with data, stories and connections to broaden deployment, so the most powerful spreader of Figma is the internal designer rather than the salesperson.

Early on, he credits intentional community building, including files shared publicly as a way to show how a company works. More recently Figma has run a program called Friends of Figma, where enthusiasts from many geographies meet in a Discord channel. He says there must be an almost irrational emotional love for the product, cultivated internally first, and that Figma also equipped people with a philosophy of a new way of working, one that provoked reactions like "if this is the future of design, I'm quitting."

10

Adobe 可能带来的机会,以及产品流程永远是半成品

Asked about the pending Adobe acquisition, which had not closed, Yamashita says he does not yet know what will change. He is excited about making product design more seamless for people who juggle Adobe tools like After Effects, Illustrator and Photoshop alongside Figma, and about combining Figma's real-time multiplayer and browser approach with Adobe's broader creative tools. What he wants to keep is Figma's closeness to its community.

In his closing thoughts he stresses that Figma has not figured everything out, and describes living in a work-in-progress world where products, plans and even the way PMs run processes keep changing. Lenny adds that people tend to assume things are designed by someone smarter, when it was usually someone like you deciding quickly. In the lightning round Yamashita mentions FigJam's Alignment Scale widget, used for quick pulse checks in product reviews.

同频道的其他文章

1:10:27EN → 简体中文
Lenny's Podcast播客 · 2 人对谈硬技能让你进门,软技能决定你能走多远嘉宾 Jules Walter · 主持 Lenny RachitskyYouTube 产品负责人 Jules Walter 把 PM 能力拆成 IQ 与 EQ,并讲怎样用最小请求找到导师、把反馈变成习惯。产品与体验Product ManagementLeadership+3
1:30:46EN → 简体中文
Lenny's Podcast播客跳过「末日漏斗」:Cursor 招顶尖 50 人的打法主持 Lenny RachitskyCursor 人才负责人 Adam Ward 讲如何界定角色、画出全球大约 50 人的名单,再持续追他们,而不是招漏斗里活下来的人。企业与战略Company BuildingLeadership+3
1:42:04EN → 简体中文
Lenny's Podcast播客 · 2 人对谈先做生命体征测试,再谈把付费增长拧到最大嘉宾 Timothy Davis · 主持 Lenny RachitskyShopify 绩效营销负责人 Timothy Davis 讲何时开始买量、怎么做小测试、测哪些平台、看什么指标、以及先招什么样的人。企业与战略Go-to-MarketGrowth Strategy+3
1:21:44EN → 简体中文
Lenny's Podcast播客从划桨到掌舵:OpenAI 如何把 Agent 做成持久共事的同事主持 Lenny Rachitsky负责 Codex 与 ChatGPT Work 产品的 Tara Seshan 解释:当 Agent 负责划桨、人负责掌舵时,产品经理的工作会变成什么样。智能体Product StrategyAI Product Management+3
1:01:00EN → 简体中文
Lenny's Podcast播客 · 2 人对谈谁掌握注意力:Substack 如何按「控制权」做产品嘉宾 Sachin Monga · 主持 Lenny RachitskySubstack 产品负责人 Sachin Monga 讲路线图背后的原则、Recommendations 如何长成增长引擎,以及他认为互联网写作的下一阶段会怎样。产品与体验Product StrategyGrowth Strategy+3
1:26:22EN → 简体中文
Lenny's Podcast播客先从小处开始,再挣来自主权:五十多次企业 AI 落地教会他们的事主持 Lenny RachitskyAishwarya Naresh Reganti 和 Kiriti Badam 解释,为什么 AI 产品需要另一套构建流程,以及怎样一步步提高 Agent 自主权而不丢掉客户信任。产品与体验Product StrategyAI Product Management+3