30 秒でわかる
Matthew Berman plays a Fall Guys-style game that the video attributes to Gemini 4 Argon. He says he iterated a couple of times, praises the level and character collisions, and finds the course unexpectedly difficult before reaching the next stage and apparently finishing first. The clip does not show the prompts, code, full development process or a controlled comparison with other models.
- 1A familiar game as a testBerman tries a Fall Guys-style clone, which the video title attributes to Gemini 4 Argon. His view that such games represent the limit for frontier models is an informal judgment.
- 2A few iterationsHe says he revised the game only a couple of times and is pleased with its level and collisions.
- 3A difficult courseAs obstacles bounce his character around, he calls this the hardest version he has created so far.
- 4Reaching the next stageHe reaches another stage and says it looks like he finishes first.
ポイント
- Berman says he iterated on the game a couple of times before the playthrough.
- The demonstration shows jumping, obstacles and collisions among bean-shaped characters.
- Berman finds the level fun and harder than earlier versions he had made.
- The short gameplay clip does not establish the full development effort or model performance across games.
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Playing the generated obstacle course
Berman introduces the Fall Guys-style game and says he iterated on it a couple of times. He likes its look, jumping and character collisions.

I wanted to try a Fall Guys-style clone because, in my experience, that kind of game seems close to the limit of what frontier models can create. The video identifies this version with Google’s Gemini 4 Argon. This is a brief example rather than a controlled comparison or proof of a general limit.
Let’s play. The level looks good, and I think I iterated on it only a couple of times. The character jumps, the little bean-shaped characters collide, and the levels are actually fun. The clip does not show the prompts, code or all of the work behind the game.
I am clearly not very good at it, and the course turns out to be harder than I thought. As I go up the slide, obstacles bounce me around; this is actually the hardest version I have created so far.
A difficult route to the finish
Obstacles make the level harder than he expected. He reaches another stage and thinks he finishes first.


I make it to the next stage and try to reach the finish line. It looks as though I got first place. The playthrough shows a working moment in this particular build, not whether every feature or game mode works reliably.
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