A Cultured-Neuron Interface Controls Doom

Matthew Berman describes a Cortical Labs demonstration that connects activity in cultured human neurons to actions in a video game.

MBMatthew BermanIntervenant · Forward Future
Chaîne
Matthew Berman
Publié
10 mars 2026
Vidéo
0:43
Lecture
1 min
Diapositives
1
Original
anglais
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RÉSUMÉ

En 30 secondes

Matthew Berman presents a Cortical Labs demonstration in which activity from cultured human brain cells is connected to Doom gameplay through an electronic interface. The short clip describes the setup but does not establish that the cells visually perceive the game, understand it, or play independently of the surrounding equipment.

  1. 1A new take on playing DoomBerman describes a demonstration connecting a culture of human brain cells to the game rather than using a human player.
  2. 2Cultured cells and an interfaceHe says Cortical Labs used about 200,000 cells and measured their activity while the game ran.
  3. 3From activity to game inputBerman describes neural responses being measured and passed into the game; the short clip does not detail the full encoding or evaluate performance.

À retenir

  1. The clip shows Doom running in a Cortical Labs demonstration involving cultured human brain cells.
  2. Berman says the setup uses approximately 200,000 cells and translates measured neural activity into game input.
  3. The cells interact with the game through equipment and software; the video does not explain enough to establish independent understanding or game performance.
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Transcription seule
01

A neuron-controlled Doom demonstration

Berman introduces a Cortical Labs clip showing Doom and describes the role of cultured human neurons. He says the game is not controlled by a human player.

A group of scientists has connected a culture of human brain cells to Doom. In the Cortical Labs footage, the game is running without a human directly controlling the player. The cells are part of an experimental system with equipment and software translating their activity into game inputs.

02

Measuring and translating neural activity

He describes the cell culture and an interface that measures neural responses and sends them into the game. The brief explanation does not show that cells understand or visually see the game.

Neural activity and Doom display
DIAPOSITIVE 1 / 1Neural activity and Doom displayThe Cortical Labs footage shows gameplay alongside a neural-activity interface; the short clip does not specify the full signal-processing method.

I describe the setup as roughly 200,000 human brain cells in a dish, with researchers measuring neural activity as the game runs. When a demon appears, I say the neurons respond and a device measures their firing, which is then fed into the game. The short video does not explain the full interface or show that cells literally see the screen or understand the game.

It gives the familiar question “Can it play Doom?” a very different meaning: neural activity is being used as input to a game, rather than a person operating the controls. The clip does not provide enough detail to assess how well the system plays.

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