What Matthew Berman’s Team Built With Sonnet 5.5

A short showcase presents an ocean simulation, game prototypes, city rendering and a LEGO design tool.

MBMatthew BermanIntervenant · Forward Future
Chaîne
Matthew Berman
Publié
29 sept. 2026
Vidéo
1:14
Lecture
1 min
Diapositives
2
Original
anglais
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RÉSUMÉ

En 30 secondes

Matthew Berman shows projects he says his team created with Sonnet 5.5 over a few days. The examples range from a configurable ocean and playable game prototypes to a LEGO creator and a rendered city.

  1. 1Ocean simulationThe demo offers controls over waves, light, wind and a boat.
  2. 2Game prototypesBerman shows a Fall Guys-style game and later describes an Age of Empires-style multiplayer prototype.
  3. 3LEGO creatorThe showcased tool is described as generating designs and step-by-step building instructions.

À retenir

  1. The showcase includes a 3D ocean with controls for waves, lighting, a boat and wind.
  2. Berman describes game prototypes and a LEGO design tool with assembly instructions.
  3. The short video presents selected demonstrations rather than an independent evaluation of development effort or completeness.
TEXTE INTÉGRAL

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Transcription seule
01

A rapid project showcase

Berman presents several 3D and game projects made with Sonnet 5.5. He describes their features and the team’s short development period.

Ocean simulator
DIAPOSITIVE 1 / 2Ocean simulatorThe showcase displays a 3D ocean scene with a boat and changing light.

My team and I built several projects over a few days using Sonnet 5.5. One is a 3D ocean simulator with controls for waves, light, a boat and wind. Another is a playable Fall Guys-style game that I describe as having 60 levels and customization from a single prompt.

Fall Guys-style game
DIAPOSITIVE 2 / 2Fall Guys-style gameA playable obstacle-course prototype appears in the demonstration.

The showcase also includes an Unreal Engine rendering of San Francisco with buildings, people and cars. A LEGO creator accepts a description and produces a design with real pieces and step-by-step instructions. These are examples shown in the video; their completeness is not independently tested here.

I also show an Age of Empires-style multiplayer game and a Batman: Arkham City-inspired recreation. I am excited by what the team could build in a day or two and imagine what a longer development period could produce. The examples illustrate rapid prototyping, though they do not establish that all 3D development problems are solved.

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