Harrison Chase on Planning, Interface Design and Memory for AI Agents

The LangChain CEO outlines open questions for agent builders, with commentary from Matthew Berman on oversight, workflows and memory.

HCHarrison Chaseゲスト · LangChain
チャンネル
Matthew Berman
公開日
2024年5月2日
動画
16:22
読了時間
4 分
スライド
4
原文
英語
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要約

30 秒でわかる

In a 2024 Sequoia talk, LangChain co-founder Harrison Chase discusses three challenges for AI agents: planning, user experience and memory. Matthew Berman pauses to explain the ideas and offer his own predictions about frameworks and model architectures. Berman discloses that he is an investor in CrewAI and that Pythagora previously sponsored his channel.

  1. 1Agents as systemsChase describes models interacting with the world; Berman illustrates the surrounding tools, memory and actions.
  2. 2Planning remains an open questionChase asks whether planning prompts are temporary workarounds or durable components.
  3. 3Flow engineeringA human-designed graph can encode part of the plan instead of leaving every step to a model.
  4. 4Human oversightThe speakers weigh reliability against the loss of automation from excessive intervention.
  5. 5Procedural and personal memoryChase demonstrates remembering a preferred writing style and discusses storing personal facts.

ポイント

  1. An agent combines a language model with an application loop, tools, memory and actions.
  2. Explicit planning and reflection can structure work, but Chase asks whether future model APIs will absorb some of these steps.
  3. Flow engineering places some planning decisions in a human-designed workflow.
  4. Human oversight must balance reliability with the benefits of automation.
  5. Rewind and edit interfaces can help users steer an agent when it takes an unhelpful path.
  6. Agent memory can store procedures as well as personal facts, raising questions about updating and forgetting information.
全文

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文字起こしのみ
01

What makes an agent

Chase introduces agents and Berman explains tools, memory, planning and actions.

Matthew Berman introduces a talk by LangChain co-founder and CEO Harrison Chase at a Sequoia event, pausing throughout to add his own commentary. The May 2024 discussion focuses on planning, user experience and memory for AI agents. Berman discloses in the video description that he is an investor in CrewAI, a framework he praises during the discussion.

Chase describes an agent at a high level as a language model interacting with the external world. Berman expands on a diagram showing tools such as calendars, search and code execution, together with memory, planning and actions. The model is one component of a larger system rather than the entire application.

Components around an agent
スライド 1 / 4Components around an agentThe diagram connects tools, short- and long-term memory, planning and actions.

Berman distinguishes short-term conversational context from longer-term stored information, such as material retrieved later through RAG. He says frameworks can add planning methods such as reflection, self-critique and breaking a task into subgoals. His claims about a particular framework's performance are his own assessment, not a controlled comparison in this talk.

Chase gives a simple mental model: run the language model in a loop, execute the action it chooses, report the result and ask what to do next until it finishes. His interest is how developers turn that idea into reliable, production-ready applications, particularly through planning, interface design and memory.

02

Planning and flow engineering

They discuss reflection, explicit workflows and whether future models will internalize planning.

Berman explains reflection as generating an initial answer and asking the model what could be improved, and points to Tree of Thoughts as another approach to planning. He speculates about future models and rumored systems that might plan more effectively, while noting he has not established such capabilities in the example he mentions.

Planning and reflection research
スライド 2 / 4Planning and reflection researchThe slide references Tree of Thoughts and Reflexion as examples of external strategies.

Chase says that, at the time of the talk, models were not reliable enough to choose and execute every next step unaided. Developers therefore added explicit planning at the beginning or reflection at the end. He asks whether these prompting and orchestration techniques will remain necessary or become part of model APIs.

Berman guesses that stronger reasoning may require an architecture beyond transformers, but presents that as a guess. He argues that even if models improve, frameworks could still coordinate models, tools and agents. Chase explicitly says he has questions rather than settled answers about which planning techniques will endure.

Chase discusses “flow engineering,” citing AlphaCodium as an example of improving a coding workflow through an explicitly designed graph or state machine. In that framing, human engineers make some planning decisions in advance rather than asking the model to decide every step. Berman sees workflow design as a separate area of experimentation beyond writing a prompt.

03

Human oversight and agent interfaces

The discussion covers reliability, intervention and rewind-and-edit interfaces.

For agent user experience, Chase says human involvement remains important because agents are not sufficiently reliable. Berman agrees that businesses care about consistency and quality, but stresses a trade-off: too much intervention removes the value of automation. He suggests reviewing substantial deliverables while experimenting with where human oversight is most useful.

Chase praises a rewind-and-edit interaction demonstrated in Devin: a user can return to an earlier point, change the agent's state or work, and steer it from there. He sees this as a way to make agents easier to guide. Berman also likes the interface that shows chat, browser, terminal and code together, while acknowledging debate about what the original demo actually achieved.

A coding-agent workspace
スライド 3 / 4A coding-agent workspaceThe example places chat, terminal, browser and code in a shared interface.

Berman points to Pythagora as another example of returning to an earlier project step and continuing after an edit. He discloses that it had previously sponsored his channel. His enthusiasm for this interface is a product judgment, not proof that rewinding alone ensures reliable results.

04

Procedural and personalized memory

Chase demonstrates remembered preferences, and Berman considers how business memory must evolve.

Chase turns to memory with a demonstration in which a user corrects an assistant's writing style through conversation. After feedback, the application recalls the preferred style on a later visit and allows further refinement. Chase calls this procedural memory: remembering how a user wants a task done.

Correcting a writing style
スライド 4 / 4Correcting a writing styleThe demonstration shows a user refining the assistant’s output through natural-language feedback.

Chase distinguishes procedural memory from personalized facts. In a journaling example, the application remembers a user's interest in Italian food after a cooking-class conversation. He expects both kinds of memory to matter for future agents, though the examples are demonstrations rather than evidence of perfect recall.

Berman connects memory to business applications: an agent can retrieve organizational knowledge and retain useful context for future work. He also asks practical questions about what to store, when to forget and how to update memories when a business changes. He concludes that the right mix of tools, models, memory and oversight remained an open design problem in 2024.

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