NVIDIA ACE Brings AI Conversations to Game Characters

Matthew Berman explains how NVIDIA ACE combines speech, language models and facial animation, with Mecha BREAK as an early showcase.

MBMatthew BermanAnime · Forward Future
Chaîne
Matthew Berman
Publié
22 août 2024
Vidéo
0:58
Lecture
1 min
Diapositives
1
Original
anglais
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RÉSUMÉ

En 30 secondes

In this August 2024 short, Matthew Berman describes NVIDIA ACE and the potential of AI-powered game characters. The video identifies him as an NVIDIA partner; its example of Mecha BREAK refers to an NVIDIA technology showcase.

  1. 1A local model for game charactersBerman says developers can use the Nemotron-4 4B model locally on RTX hardware as part of an AI character system.
  2. 2From speech to animated responseHe describes speech recognition, language processing, text-to-speech and facial animation as components that can make NPC interactions more lifelike.
  3. 3A game showcaseNVIDIA presented Mecha BREAK as a showcase of ACE digital-human technology. Berman also points viewers to an online NVIDIA digital-human experience.

À retenir

  1. NVIDIA ACE combines speech, language and animation technologies for digital characters.
  2. Nemotron-4 4B Instruct was presented as an on-device language model for game-character interactions on RTX systems.
  3. NVIDIA showcased the technology in a Mecha BREAK demo and offered a digital-human interaction experience online.
TEXTE INTÉGRAL

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Transcription seule
01

AI-powered game characters

Berman introduces NVIDIA ACE and his expectation that digital humans could change games.

Remember NVIDIA ACE and those striking digital humans? I think this kind of technology could change video games by making characters feel more alive. This video is part of an NVIDIA partnership, as disclosed in its description.

02

Model, speech and animation

He describes an on-device language model and the speech and facial-animation components of the character pipeline.

Game developers can use NVIDIA ACE to build AI-powered non-player characters. The Nemotron-4 4B Instruct model can run locally on RTX hardware, giving a character a language model for responding to a player.

A digital character conversation
DIAPOSITIVE 1 / 1A digital character conversationA character demonstration shows a question and response while Berman discusses speech and facial animation.

The character pipeline can combine Riva automatic speech recognition, natural-language processing, text-to-speech and Audio2Face facial animation. Together, these components can turn spoken input into an answer with a moving face; the exact services and where they run depend on the implementation.

03

Mecha BREAK and online demo

He points to an early game showcase and NVIDIA’s online digital-human experience. The video description identifies him as an NVIDIA partner.

NVIDIA presented Mecha BREAK as an early showcase for its digital-human technology. The company’s 2024 showcase used an on-device language model and animation, with speech recognition on-device and voice synthesis in the cloud. I also point viewers to an NVIDIA online digital-human experience and its AI Decoded blog for more details.

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