Musicians Experiment With Google’s Music AI Sandbox

Wyclef Jean, Justin Tranter and Marc Rebillet demonstrate ways to explore sounds and develop musical ideas.

WJWyclef JeanVortragJTJustin TranterVortrag
Kanal
Google DeepMind
Veröffentlicht
14. Mai 2024
Video
3:01
Lesezeit
1 Min.
Original
Englisch
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In 30 Sekunden

In this 2024 demonstration, musicians use Music AI Sandbox to generate and select musical material, experiment with descriptive prompts and add texture to loops.

  1. 1A virtual crateJean selects generated fragments as he would search records for samples.
  2. 2Describing a moodTranter and Blush use descriptive prompts to explore sounds.
  3. 3Filling out a loopRebillet tries new instrumental textures and chooses what to keep.

Das Wichtigste

  1. Generated material can serve as a starting point for sampling and selection.
  2. Descriptive prompts can help explore a desired mood.
  3. Musicians retain creative choices about which outputs to use.
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01

Sampling and experimentation

Wyclef Jean experiments with Music AI Sandbox, a set of tools developed by Google DeepMind and YouTube with musicians. He tries combining musical influences and listens for unexpected results.

Wyclef Jean experiments with Music AI Sandbox, a set of tools developed by Google DeepMind and YouTube with musicians. He tries combining musical influences and listens for unexpected results.

Jean compares the process to a hip-hop producer digging through records for a sample. Instead of searching physical vinyl, he listens to generated material, selects a fragment and incorporates it into a song.

02

Songwriting with prompts

Songwriter Justin Tranter experiments with chords and describes the appeal of expressing ideas in a familiar musical language, even without being a specialist in modern production software.

Songwriter Justin Tranter experiments with chords and describes the appeal of expressing ideas in a familiar musical language, even without being a specialist in modern production software.

Tranter and collaborator Blush try atmospheric prompts, using places and eras to suggest a mood. They listen to the outputs and adjust their direction as they work.

03

Adding texture to loops

Marc Rebillet uses generated elements to fill gaps in a loop, experimenting with percussion, viola and clapping. He describes the tool as a collaborator offering ideas he can accept, reject or reshape.

Marc Rebillet uses generated elements to fill gaps in a loop, experimenting with percussion, viola and clapping. He describes the tool as a collaborator offering ideas he can accept, reject or reshape.

Jean says the tools can speed up moving ideas from his head into a track. The video shows demonstrations by participating artists; their enthusiasm is their experience, not a guarantee of a particular result for every musician.

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