Ian Quigley on Testing Scientific Agents in Premeasured Worlds

Leash Bio’s Minos environments replay physical measurements so agents can explore medicinal chemistry decisions at scale.

IQIan QuigleyInvité · Leash Bio
Chaîne
Latent Space
Publié
26 oct. 2026
Vidéo
16:34
Lecture
5 min
Original
anglais
Ouvrir sur YouTube
En faisant défiler, la vidéo se réduit en bas à droite et continue. Les sous-titres suivent votre langue de lecture.
Langue de lectureDisponible en 2 langues
Cet article n’est pas encore disponible en français ; il s’affiche dans l’original en anglais.
RÉSUMÉ

En 30 secondes

Leash Bio cofounder Ian Quigley joins two Latent Space Science hosts to explain how premeasured molecule–protein screens become test environments for scientific agents. He describes observed search behaviors, limitations of the current task and open questions about transferring improvements to new biology.

  1. 1A measured worldAgents explore a screen under a limited budget, with outcomes already measured by the lab.
  2. 2One hundred moleculesThe task asks an agent to find the strongest binder it can using a budget of 100 tests.
  3. 3Where agents failQuigley describes premature stopping, repeated tests and hypotheses inconsistent with results.
  4. 4Using experimental feedbackRemoving molecular information harms decisions, though the agents’ weights are not being updated.
  5. 5Amortized lab latencyA measured world can be replayed many times, but only over the available experimental choices.
  6. 6Transfer remains uncertainThe team does not yet know whether reinforcement learning here will generalize to new biology.

À retenir

  1. Minos turns premeasured molecular screens into repeatable environments with fast experimental feedback.
  2. Agents have a limited budget to find stronger binders, a narrower objective than complete drug discovery.
  3. Better-performing agents tend to leave unproductive regions sooner, though the reason is not yet known.
  4. The measured landscape lets researchers compare agent choices with alternatives and inspect failure modes.
  5. Replay enables many rollouts but restricts choices to experiments already measured.
  6. Whether progress in these environments transfers to new biology remains an open question.
TEXTE INTÉGRAL

Lire le texte remanié, chapitre par chapitre

Transcription seule
01

A sandbox built from lab measurements

The hosts revisit Leash Bio’s screening platform and ask Quigley how the idea evolved. He explains the measured environment and its restricted medicinal chemistry task.

The Latent Space Science hosts welcome Leash Bio cofounder Ian Quigley back after an earlier discussion of DNA-encoded libraries and high-throughput screening. They describe the new idea: turn the resulting measurements into a virtual sandbox where agents make medicinal chemistry decisions and receive rapid feedback.

The hosts ask how the initial idea became an environment for studying scientific reasoning. Quigley says the screens are large and sufficiently rich in alternative measured outcomes to give agents tasks under a limited experimental budget, then observe their choices across a known landscape.

The flagship task concerns structure–activity relationships. Starting from molecules that may bind a target protein, the agent tries to find changes that improve binding. Quigley stresses that this task does not yet cover the full set of drug-like properties, such as metabolism.

An agent receives a catalog, a target and a budget of 100 molecules. It must search for the best binder it can find. Different agents allocate that budget differently, write hypotheses about why molecules work or fail, and then test those hypotheses against premeasured results.

Because the measurements already exist, the team can replay the experiment many times; Quigley reports about 90,000 rollouts. He says the accompanying preprint separates performance across model families and levels, while the full measured landscape makes it possible to examine decisions as well as final scores.

02

What agent trajectories reveal

The team compares agents against the measured landscape and inspects decisions. Quigley describes failed searches, exploration and the difficulty of comparing the task directly with human chemists.

An agent may stop at a molecule far below the best one in the environment. Quigley describes agents that give up, overlook results that contradict their hypotheses, or repeatedly test the same molecules despite a limited budget. The data also lets researchers investigate when agents explore versus exploit.

Quigley says higher-performing models tend to abandon unproductive molecular neighborhoods faster. Asked why, he says the team does not yet know: those models move around more generally, but they are particularly quick to leave poor areas. Lower-performing models can keep making small changes in an unpromising region.

The team can inspect the natural-language reasoning in each rollout. Quigley gives examples of agents discussing chemical rings or a nitrogen atom and says medicinal chemists who reviewed a limited number of trajectories found the proposed lines of thought plausible. Plausible narratives, however, are distinct from proving that a search decision was correct.

A host asks whether the task could become a game for human chemists. Quigley likes the idea but points out a constraint: in a premeasured environment, people cannot try every modification they might imagine. A human-facing version would need to make the measured options understandable, perhaps by reducing the set of building blocks.

03

Models and molecular representations

The discussion turns to model comparisons and SMILES representations. Quigley distinguishes using feedback during a run from changing model weights.

Asked which frontier models lead, Quigley discusses the team’s current comparisons and says the rapid arrival of new models makes the results a moving target. He also says Leash tested smaller and open models, including DeepSeek V4 Flash. These are the team’s reported results on this task, not a universal ranking.

Quigley recalls that the previous summer the team began exploring supervised fine-tuning to improve models’ understanding of SMILES. At the time, he says, available frontier models struggled even to convert between different SMILES representations of the same molecule.

SMILES represents a molecular graph as a one-dimensional string. Because a graph traversal can start at different places, multiple strings can describe the same molecule. Tools such as RDKit can perform conversions, but Quigley says the team had wanted models to handle the representation more directly.

By around February, Quigley says, models began working with chemistry meaningfully enough to encourage this direction. The agents now inspect molecules and use feedback to choose subsequent candidates; when molecular information is removed, their decisions suffer. He corrects the language of learning: the model weights are not being changed during these runs.

04

Replay, limitations and future worlds

Quigley explains amortized lab latency and the restricted action space. He discusses planned environments and the unresolved question of transfer to new biology.

A host asks whether Bayesian hyperparameter optimization could serve as a deterministic baseline. Quigley says the team has not used it and suspects the landscape is too spiky and high-dimensional for that approach. That is the team’s expectation, not an experimental comparison presented in the conversation.

Quigley describes the release as a preprint, blog post, measured environments and many agent transcripts. He says the purpose is to let researchers examine scientific decisions, mistakes and use of physical feedback, and test whether a new training recipe improves those decisions at scale.

He calls the design a lab in the loop with amortized latency: measure a world once, then run many trajectories against it. This is close to fast feedback for a rollout, but it is not literally a live lab with zero latency. A conventional live experiment takes time and may not reveal the alternatives an agent did not choose.

The tradeoff is freedom. A live experiment can allow a much broader set of choices at each step; replay is limited to what was measured in advance. Quigley says the team has screened roughly a thousand proteins against chemical libraries and is working to grow the number of available environments.

He says the team is producing roughly two new environments a day and hopes eventually to reach 20, while describing that figure as a plan rather than a result. Fast, scalable feedback is attractive for agent development, but gathering physical measurements remains difficult.

Quigley says the team does not yet know whether reinforcement learning progress in these worlds will transfer to new biology. The participants discuss the broader problem of spending a limited experimental budget: when to keep exploring a promising area, when to leave and how a decision skill might generalize.

Quigley adds that the team is incorporating more structural tool calls. The hosts close by pointing listeners to the forthcoming resources and thanking him for the follow-up conversation.

Sur la même chaîne

1:16:38EN
Latent Space· 28 oct. 2026Podcast · 3 voixSupabase for Agents: Compute, Postgres and Developer WorkflowsInvité : Paul Copplestone, Ant Wilson · Anime : swyxPaul Copplestone and Ant Wilson discuss infrastructure and the company’s growth.Infrastructure et déploiementAI agentsOpen Source
1:46:40EN
Latent Space· 27 oct. 2026Podcast · 3 voixInside Anthropic’s Agent Infrastructure and Product EngineeringInvité : Katelyn Lesse, Angela Jiang · Anime : swyxKatelyn Lesse and Angela Jiang discuss managed agents, evaluations and sandbox design.AnthropicIngénierie d’agentsÉvaluations
1:25:33EN
Latent Space· 22 oct. 2026Podcast · 2 voixWhy GPU Capacity Comes in Three-Year Rectangles — Erik Bernhardsson, ModalInvité : Erik Bernhardsson · Anime : Vibhu SapraModal’s CEO tells Latent Space why AI demand almost never looks like a three-year GPU contract, how the company pools compute across thousands of customers, and why sandboxes grew from a product they almost killed into a third of revenue.Infrastructure et déploiementSandboxes & isolationAI cost & performance+2
26:41EN
Latent Space· 22 oct. 2026Podcast · 2 voixAnekha Sokhal on Moshi, a Recommendation Engine for Commodity TradersInvité : Anekha Sokhal · Anime : swyxThe Moshi founder tells swyx how she would rebuild a trader’s workflow: connect market data, private files and conflicting sources, then push the second-order effects people would otherwise miss. The hard part is not the dashboard. It is getting someone to actually use it.IA en financeRecommendation systemsData quality & curation+2
43:33EN
Latent Space· 21 oct. 2026Podcast · 3 voixInside Tenex: AI-Native Engineering, Incentives and Enterprise AdoptionInvité : Alex Lieberman, CJ Hess · Anime : swyxAlex Lieberman and CJ Hess describe their engineering model.Ingénierie d’agentsIA en entrepriseSoftware engineering
36:43EN
Latent Space· 20 oct. 2026Podcast · 2 voixEvan Conrad on GPU Markets and Delivering ComputeInvité : Evan Conrad · Anime : swyxSF Compute’s founder discusses contracts, infrastructure and market incentives.Infrastructure et déploiementAI cost & performanceAI platform engineering