NVIDIA’s GEAR Research, Gemini 1.5 and Fast AI Inference

Matthew Berman reviews embodied-agent research and a February 2024 set of AI releases and demonstrations.

MBMatthew BermanAnime · Forward Future
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Matthew Berman
Publié
25 févr. 2024
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30:39
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6 min
Diapositives
10
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anglais
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RÉSUMÉ

En 30 secondes

In February 2024, Matthew Berman discusses NVIDIA’s newly formed GEAR research group, Andrej Karpathy’s OpenAI departure and Nicholas Carlini’s coding benchmark. He also covers Gemini 1.5’s long-context demonstrations, ScreenAI, Phind, Stable Diffusion 3, Chat with RTX and Groq inference. Research goals, vendor demonstrations and narrow benchmark figures are distinguished from general capability claims.

  1. 1GEAR’s research goalJim Fan and Yuke Zhu co-founded a group studying agents that act in physical and virtual environments.
  2. 2A coding benchmarkNicholas Carlini’s suite contains nearly 100 tests drawn from actual model conversations.
  3. 3Long but finite contextGemini 1.5 Pro offered a million-token preview; retrieval results apply to specific tests.
  4. 4Screen understandingScreenAI uses visual-language modeling to annotate interfaces and generate task data.
  5. 5Fast inferenceBerman tests Groq’s throughput and observes that the model does not follow his requested length.

À retenir

  1. NVIDIA’s GEAR group aims to develop generalist embodied agents; it has not demonstrated universal AGI.
  2. Gemini 1.5 Pro’s million-token preview and longer internal tests were finite, not unlimited.
  3. Needle-retrieval scores measure a particular test and do not guarantee broad long-context reasoning.
  4. ScreenAI studies screen understanding and navigation tasks, not fully reliable autonomous computer control.
  5. Groq’s displayed throughput is a speed observation, while the demonstrated model still missed the requested story length.
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01

NVIDIA GEAR and embodied-agent research

Berman describes Jim Fan and Yuke Zhu’s new research group and earlier robotics and gaming projects. Its generalist-agent vision is a goal, not achieved AGI.

NVIDIA researcher Jim Fan is co-founding a group focused on generalist embodied agents, and I am excited about the possibility of AI that acts in virtual and physical environments. This is a research ambition, not a demonstration that NVIDIA has achieved AGI. I'll also cover Andrej Karpathy's departure from OpenAI, Gemini 1.5, ScreenAI and fast inference from Groq.

Fan says he and Professor Yuke Zhu are forming Generalist Embodied Agent Research, or GEAR, at NVIDIA. Their stated goal is a foundation agent that can learn useful skills across many worlds. The group's vision of broadly capable robots and simulated agents remains a goal rather than evidence that one system can already operate in every environment.

NVIDIA GEAR announcement
DIAPOSITIVE 1 / 10NVIDIA GEAR announcementJim Fan describes co-founding the research group with Yuke Zhu.

Earlier projects provide a glimpse of the research direction. Voyager uses an LLM to explore Minecraft and build a library of skills; it is a Minecraft research agent, not a universal agent that can play indefinitely in every game. Simulated environments can generate training experience, but transferring skills to physical robots remains a separate challenge.

Fan highlights Eureka, which uses GPT-4 to help design reward functions for reinforcement learning and tests dexterous tasks in accelerated simulation. The video cites a five-finger pen-spinning example. Simulation can make experimentation faster, but that result does not establish reliable performance for arbitrary real-world robot tasks.

MineDojo supplies a Minecraft research environment and internet-derived material for studying agents. VIMA investigates multimodal prompts for robot manipulation: an instruction can combine text and visual examples to specify a task. In the example, made-up object names are associated with images before the robot is asked to rearrange them.

VIMA multimodal robot prompts
DIAPOSITIVE 2 / 10VIMA multimodal robot promptsThe example illustrates text and visual prompts for robot manipulation.

Fan also describes MimicPlay, which combines human play and robot teleoperation data, and MimicGen, which generates additional demonstrations in simulation. Teleoperation means a person controls the robot, producing examples from which a policy can learn. The amount of generalization and successful transfer must be assessed for each setup.

Synthetic data could help expand scarce robotic demonstrations, although I wonder whether future architectures might learn more efficiently from less data, as humans often appear to do. Whether synthetic data alone is sufficient for AGI or whether transformers are the right architecture is an open research question; these examples do not settle it.

Fan's list also includes Prismer, a multimodal model combining pretrained visual experts. Together these projects explain why I am interested in the new GEAR team, but they are distinct research systems with different evaluations, not a single finished foundation agent.

02

Karpathy and a coding benchmark

Karpathy describes leaving OpenAI for personal projects. Berman discusses Carlini’s test suite and its reported model scores.

Andrej Karpathy says he has left OpenAI after about a year and that his departure was not the result of a particular incident or dispute. He says he will work on personal projects. I hope he continues his educational work because his explanations of difficult AI topics are unusually accessible, but I do not know his plans.

Karpathy also points to Nicholas Carlini's coding benchmark, a collection of nearly 100 tests drawn from actual LLM conversations, with an extensible evaluation framework. Tasks include translating code, explaining minified JavaScript, recognizing encodings and writing parsers. I consider adding a more structured coding evaluation alongside my own informal prompts.

Coding benchmark results
DIAPOSITIVE 3 / 10Coding benchmark resultsThe displayed results are for a specific set of approximately 100 tests.

In the results shown on screen, GPT-4 passes 49% of the approximately 100 tests; Claude 2.1 is shown at 31% and GPT-3.5 at 30%. These numbers describe that particular test suite and models at that time, not an overall ranking across all programming work. The benchmark's examples and grading choices determine what the scores mean.

03

Gemini and ScreenAI

A million-token preview prompts discussion of long-context retrieval. ScreenAI studies interface and infographic understanding.

Google has introduced Gemini 1.5 Pro with a one-million-token context window in a limited preview. I am interested in giving it a large codebase or long document and asking targeted questions. A long context is not unlimited context, and fitting information into a prompt does not guarantee that the model will reliably use every part of it.

The needle-in-a-haystack test inserts a particular fact into a long input and checks whether the model retrieves it at different positions. Earlier research on lost-in-the-middle effects found that retrieval can vary with placement. A successful retrieval test measures that kind of lookup; it does not establish perfect reasoning over all long inputs.

Google's ScreenAI research targets understanding interfaces and infographics. The paper describes a vision-language model that annotates the type and location of interface elements, then uses those descriptions to generate training examples for question answering, navigation and summarization. Identifying an element is not itself proof of reliable autonomous computer control.

ScreenAI research
DIAPOSITIVE 4 / 10ScreenAI researchThe paper describes a vision-language model for interface and infographic understanding.

The proposed data pipeline annotates screenshots and uses language models to generate tasks, with optional model or human validation. The quantities shown in the paper cover hundreds of millions of annotation examples and millions of other generated tasks. I see this as a possible building block for more natural computer interaction, while replacing mouse and keyboard remains my prediction.

04

Phind, image generation and local retrieval

Berman reviews Phind 70B, Stable Diffusion 3 and Chat with RTX. He distinguishes announcements from his own testing.

Phind presents its 70B coding model, based on Code Llama, and reports 82.3% on HumanEval against 81.1% for a GPT-4 Turbo version in its own evaluation. Its CRUXEval comparison is lower than the reported GPT-4 score. These are vendor-reported benchmark results under particular conditions, and the 70B weights were not yet released when Berman recorded the video.

Phind 70B vendor benchmarks
DIAPOSITIVE 5 / 10Phind 70B vendor benchmarksThe displayed announcement reports HumanEval and CRUXEval comparisons.

Stability AI announces Stable Diffusion 3 with a diffusion-transformer architecture and opens a waitlist. It claims improvements in multi-subject prompts, image quality and spelling; those claims are not independently tested here. I also mention an unverified recollection about future open video work and do not treat it as an announcement.

NVIDIA's Chat with RTX demo is designed to let users query their own documents and other local content using retrieval-augmented generation and RTX acceleration. I have not tested it in this video. Local execution can be useful, but its quality and speed depend on hardware, configuration and the material being searched.

05

Long-context demonstrations

Google shows retrieval, codebase and video examples for Gemini 1.5 Pro. The examples and metrics have specific conditions.

Returning to Gemini, Google makes the million-token context available to selected developers in preview and says it has tested longer contexts internally. Jeff Dean reports more than 99.7% recall in the illustrated needle-retrieval tests extending to 10 million tokens. That is a result for those retrieval tests, not a 99.7% accuracy rate on arbitrary questions or evidence of infinite context.

Long-context retrieval test
DIAPOSITIVE 6 / 10Long-context retrieval testThe displayed result concerns a particular needle-in-a-haystack evaluation.

A Google demonstration supplies the model with more than 800,000 tokens of three.js example code. The narrator asks it to locate animation examples and explain what controls a particular scene. The demonstration reports roughly a minute per response and warns that latency can vary as the experimental feature is optimized.

Three.js long-context input
DIAPOSITIVE 7 / 10Three.js long-context inputGoogle’s example includes more than 800,000 tokens of code and an image.

The Google narrator then asks Gemini to add a slider controlling animation speed. The proposed code achieves the shown change, although the narrator notes that the response refers to an initialization function that the particular demo does not contain. The example illustrates why generated code still needs inspection even when the result is useful.

Generated animation control
DIAPOSITIVE 8 / 10Generated animation controlThe demo adds a slider while the narrator notes an error in the generated code.

In another example, the narrator gives the model a screenshot and asks it to locate the corresponding demo in the supplied code. The model identifies an example and suggests a change to make the terrain flatter. It also supplies material-property changes to make a 3D text scene look more metallic.

Google also presents a video-analysis example using Buster Keaton's 45-minute silent film Sherlock Jr. sampled at one frame per second, about 684,000 tokens. The model is asked to identify a piece of paper and its time in the film. A selected example demonstrates a possible long-video workflow, not reliable interpretation of every frame or event.

Long-video analysis example
DIAPOSITIVE 9 / 10Long-video analysis exampleThe post describes sampling a 45-minute film at one frame per second.

I show a separate claim comparing direct audio input with a transcription-plus-model pipeline and find it intriguing. The chart is a particular reported test; it does not prove one system will win on every audio task. I plan to test Gemini myself rather than treating selected examples as a comprehensive evaluation.

06

Groq inference speed

Berman tries fast generation with Mixtral and Llama 2. High throughput does not ensure instruction following.

Finally, I try Groq's inference service, distinct from the similarly named Grok model. High token throughput could be useful in agent workflows where systems exchange text faster than people can read it. Speed alone does not measure output quality, end-to-end latency, or reliability.

Using Mixtral, I ask for a 10,000-word story. The service shows roughly 500 tokens per second in this run, but the model produces a shorter story even after I repeat the request. A second test with Llama 2 70B is slower but still feels fast. These are brief demonstrations, not controlled performance comparisons.

Groq throughput demonstration
DIAPOSITIVE 10 / 10Groq throughput demonstrationThe displayed generation speed accompanies a shorter-than-requested story.

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