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2 diapositivas1:02EN
MBMatthew Berman· 16 ene 2026A Speed-Reading Display That Shows One Word at a TimeMatthew Berman · Forward FutureA short visual demonstration presents words in rapid succession at increasing displayed speeds.ProductivityEducation
2:50EN
JSJane Street· 16 oct 2024Inside Jane Street’s 2024 Internship ProgramInterns and staff describe an 11-week program built around learning, collaboration and hands-on projects across several disciplines.CareersCompany CultureEducation
4:24EN
JSJane Street· 10 may 2023Lars on Trading and Learning at Jane StreetLars · Jane StreetA London trader describes the mix of research, monitoring and coding, and what new hires learn on the job.CareersEducationCompany Culture
3:10EN
JSJane Street· 11 ene 2023Sergei on Quantitative Research and Collaboration at Jane StreetSergei · Jane StreetA Jane Street researcher describes long-running quantitative projects, working with traders and developers, and the value of continued learning.CareersEducation
4 diapositivas10:32EN
JSJane Street· 17 jul 2020Real Numbers: Expected Time Between Exams and a Half-Court Shot ChallengeSawyer · Jane StreetSawyer solves an exam-scheduling problem in several ways, then asks how many basketball attempts it takes to make one shot or two in a row.MathematicsEducation
2 diapositivas6:16EN
JSJane Street· 10 jul 2020Indicator Variables: Marching Bands and SnowboardsSawyer · Jane StreetSawyer uses linearity of expectation to count in-step rows, then poses a six-snowboard challenge.MathematicsEducation
4 diapositivas9:40EN
JSJane Street· 7 jul 2020Real Numbers: A Marching Band Challenge, Expected Damage, and Bayes’ RuleSawyer · Jane StreetSawyer introduces a marching-band expected-value puzzle and uses linearity and Bayesian updating to solve a monster-attack problem.MathematicsEducation
5 diapositivas10:08EN
JSJane Street· 3 jul 2020Expected Damage and a Golden-Ratio Window PuzzleSawyer · Jane StreetSawyer introduces expected value with an unknown video-game monster, then uses geometry to solve a painting-through-a-window problem.MathematicsEducation
6 diapositivas7:55EN
JSJane Street· 30 jun 2020The Art Thief’s Window and a Toy Boat’s Return JourneySawyer · Jane StreetSawyer poses a geometric window puzzle and solves the previous episode’s river-crossing problem in two ways.MathematicsEducation
3 diapositivas5:39EN
JSJane Street· 16 jun 2020A Snow Cone Geometry Puzzle and a Piggy Bank ProbabilitySawyer · Jane StreetSawyer poses a cone-design challenge and solves a conditional probability problem in two ways.MathematicsEducation
6 diapositivas7:23EN
JSJane Street· 9 jun 2020Bayes' Theorem and a Driver's Test Probability PuzzleSawyer · Jane StreetSawyer derives Bayes' theorem, poses a question about test-takers who studied, and solves an earlier card-game probability puzzle.MathematicsEducation
3 diapositivas8:03EN
JSJane Street· 6 jun 2020Real Numbers: A Taxi Challenge and Two Ways to Calculate a Sleep ProbabilitySawyer · Jane StreetSawyer poses a consecutive-taxi puzzle and solves a five-night dog-sitting problem with a probability table and a counting argument.MathematicsEducation
6 diapositivas1:10:18EN
JSJane Street· 28 feb 2018Shriram Krishnamurthi on Designing Computing Curricula for Real ClassroomsShriram Krishnamurthi · Brown UniversityThe Bootstrap project treats curriculum design as an engineering problem: start with goals and constraints, then support teachers and measure learning.EducationProgramming LanguagesSoftware engineering