絞り込み結果
7 件並び順
53:17ENCharge Sooner, Price Higher, Never Set It and Forget It: Naomi Ionita on Monetizationゲスト Naomi Ionita · ホスト Lenny RachitskyMenlo Ventures partner and former Evernote growth leader Naomi Ionita explains when to start charging, how to set and evolve prices, and what a "modern growth stack" looks like.
1:24:57ENSelling the Opportunity: How Founders Take Enterprise Sales From $1M to $10M ARRゲスト Jen Abel · ホスト Lenny RachitskyJen Abel explains why startups should chase tier-one logos, price near $100K, hire salespeople who can "cosplay a founder", and sell vision instead of problems.
1:11:43ENTwo Engines, One Price: Madhavan Ramanujam on Monetizing AI Products from Day Oneホスト Lenny RachitskyPricing expert Madhavan Ramanujam walks through the ideas in his book Scaling Innovation, from negotiation tactics and proof-of-concept design to a 2x2 for choosing an AI pricing model.
1:38:33ENPrice Before Product: Madhavan Ramanujam's Masterclass on Monetizing Innovationゲスト Madhavan Ramanujam · ホスト Lenny RachitskyThe author of Monetizing Innovation walks product teams through willingness-to-pay research, segmentation, pricing models, benefit messaging and behavioral pricing.
1:53:54ENFrom "Worst Idea I've Ever Heard" to $100M ARR: How Gamma Grew Profitably with a Tiny Teamゲスト Grant Lee · ホスト Lenny RachitskyGamma CEO Grant Lee walks through product-market fit, micro-influencer marketing, rapid prototype testing, pricing and lean hiring behind an AI presentation tool with over 50 million users.
1:21:35ENSelling the Mario-on-Blast: Jen Abel's Playbook for Growing Enterprise Sales from $1M to $10M ARRホスト Lenny RachitskyEnterprise sales veteran Jen Abel explains why startups should chase tier-one logos, price near $100K, sell vision instead of problems, and hire salespeople who can act like founders.
1:25:08ENRahul Vohra on Superhuman: Product-Market Fit Engines, Game Design and a CEO's Timeゲスト Rahul Vohra · ホスト Lenny RachitskyThe Superhuman founder explains how he measures and optimizes product-market fit, why he treats products like games, and how he redesigned his own job to speed up the company.









